Buy Plays with Doollee
Each page of doollee.com has links to play/book outlets, either directly to the Publisher, through Stageplays.com and Amazon to the second hand and 1st editions of AbeBooks. These links will automatically take you to the relevant area obviating the need for further search.
AbeBooks.co.uk
AbeBooks.com
Stageplays.com
amazon.com
amazon.co.uk
amazon.ca
whether you are a Playwright who wishes to make their entry definitive, an unlisted Playwright or a User with a tale to tell - we want to hear from you.
download WORD submission template
Welcome to Crispin Kipling's Gaming Hall at the Kipling Corporation. a group of disruptive teens are about to experience the very latest gaming sensation. They've been invited to play in the fully-immersive, virtual environment of Just So World. Based on Rudyard Kipling's Just So Stories but updated for the cyber-age, the Just So World game has been heralded a miracle. Interacting with the characters, solving the puzzles - simply playing the game - is a panacea to all the ills of adolescence. Youngsters are seen to emerge free of any angst and antisocial tendencies. Even the hardest cases are cured. How can this be? a team of journalists has been invited to witness the before and after transformations in our teenagers. We watch as the young people don their VR helmets and enter the world. They move through levels such as How the Elephant Got His Trunk and How the Rhino got his Skin. But is everything as it seems? Is this more than a game? and who is the mysterious girl that keeps appearing, searching for something - or someone?
written by Philip Aycbourn And Kristina Anne Howell. The show was originally performed by over 150 youngsters Aged between 7 - 19. However, the play can be performed by A cast of Approximately 30 upwards.
If Publisher (above) is underlined then the play may be purchased by direct click from the Publisher, otherwise (below) are AbeBooks for secondhand, signed & 1st eds and other Booksellers for new copies